Virtual Reality has the strange honour of being the next big thing for several years in a row. Will 2018 be a breakout year for VR and AR as gear becomes cheaper, mobile devices come equipped with cameras, and APIs are designed specifically for the mixed reality evolution?
Design principles for virtual worlds is an introduction to designers wanting to develop content for the array of virtual and mixed reality platforms. This discussion will cover what is involved when shooting live 360 content and building interactive virtual environments, identifying the key principles and opportunities for communication.
Emily Harridge, Founding director at Visual Playground
Emma Roberts, Production Manager at Truce
Lachlan Sleight, Founder at Foliar
Samuel Tate, Mixed Reality Experience Designer at TSRCT